Timelapse
For this piece, I wanted to stretch my skills at environmental storytelling to craft a narrative within this room. Although it was originally a 5 week project, I always knew I wanted to take it a lot further to see how far I could push myself. After a couple more weeks of trial and error, I'm quite happy with the results. My composition challenged me to focus on lighting and fabrics and I think it helped anchor the final results.
Modeled in Maya and Marvelous Designer.
Textured in Substance Painter and Designer.
Rendered in Unreal Engine.
Grunge decals are megascans.